Participant: Andreas Hieronymi
Affiliation: University of St.Gallen
Format: Presentation and Conversation
Themes: recursion, praxis
Some processes in individuals and organizations are called creative when something new is created that is useful or has some other kind of value. What kinds of mechanisms do creative processes have in common? To what extent do they work differently depending on the specific system and situation?
This presentation takes a general systems approach using concepts from cybernetics, complexity theory and evolution theory in order to suggest some general elements of creativity. If a complex system is to survive and develop in a changing environment, it may need to build up new knowledge, form new skills and functions, or explore new territory. Creativity is considered a way to change the usual iteration of processes and thus leads to new behavior. The initial starting point can be found at cognitive, emotional or physical levels, and can proceed through either bottom-up or top-down processes. However, if creative processes are to generate valuable long-term results, other processes such as evaluation of successful behaviors and remembering them, must also be included.
Following these theoretical questions, the presentation focuses on practical applications. To what extent can a simplified systemic model of creativity be used as a framework to discuss creative processes in individuals and organizations? Theoretical elements of creativity are transferred into recommendations for leaders and coaches to enhance creativity in their domains. This paper claims that a better understanding of what enables or disables creativity, explained in everyday terms, can help people to more effectively tap their creative potential.